R
3 months ago

AR tracking still lacking

I've been noticing that a lot of augmented reality experiences still have pretty subpar tracking. It's like, we've made huge leaps in terms of visuals and immersion, but the moment you move your device a bit too quickly, everything starts drifting apart. It's jarring and pulls you right out of the experience. Anyone else think this is an area that needs a lot more attention?

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