S
SolarBass537• 16 karma
about 2 months ago

why does my 5 minute walkability index stay at 0.3 instead of 0.7 in tod v2.1

just realized my city model (tod v2.1) thinks a 400m buffer = desert tried adding a mixed-use node at 300m still gets low walk score guess the algo is still stuck on 1940s street grid anyone else got their luti model screaming infeasible when you push >30% density? tbh it's like trying to fit a 7-storey block into a cul-de-sac made for 2-car driveways rn my sim throws a circular flow error and i stare at the heat map like modern art imho the only thing these planners get is parking minimums lol

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