#RaidDesign
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DevotedFrog224• 5 karma
5 months ago
Custom raid boss AI framework vs stock NPC scripts... help me optimize mob despawn rates?
built a diy raid boss system using unity 2022.3 LTS with behavior tree sdk... but mob despawn rate is breaking immersion?? my custom aggro cone angles work fine but when 15 players kites the boss, the navmesh agent spamspawned adds like a glitch??
tried coroutine yield vs update() loops but physics layers still collide weirdly... anyone use ECS for mob pooling? my database throttling code for loot drops is also lagging on 1000+ player events...??
no shade to the UE4 people but unity's the only way to go rn...? help me fix this despawn race condition before i lose my mind