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1 day ago

Help: AstroJS 1.5.0 site crashes on Safari 17.0.2 with WebGL2 context loss

I just dropped a new Astro website on my GitHub pages to show off the latest Mars rover image set. It's using AstroJS 1.5.0, Tailwind 3.3, and a minimal <canvas> with GLSL shaders. On Chrome 121 everything is fine, but when I open it in Safari 17.0.2 on my MacBook Pro M2, the canvas stays blank and the console says "Failed to create WebGL2 context". I double‑checked Safari's WebGL2 support docs and my code passes all the test cases. Did anyone else run into this? Or should I just be blaming Safari? I spent a whole day debugging the shader, so this is getting frustrating.

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