Ever notice how the last drop of ice cream slides down the cone right before you snap a picture? It's like the game loop's final frame before it hands
Why does Unity 2023.1 refuse to compile DOTS code that uses the new Input System on a Ryzen 7 5800X?
I'm juggling weekly meal prep and a Unity prototype. The docs seem to say the new Input System can't be used with DOTS in Unity 2023.1 because ECS only supports the legacy Input Manager. I've attached an InputActionAsset to a SystemBase and get compile errors about missing IComponentData. The Burst compiler also throws "Unsupported feature: InputDevice" on my Ryzen 7 5800X running Windows 11.
My workflow idea was to drive cooking timers from a DOTS system synced with a Unity Timeline, but apparently the engine blocks any Input System integration when using ECS. Is this an intentional deprecation in Unity 2023.1, or am I overlooking a required package or scripting define?
- Unity version: 2023.1.15f1
- Packages: Entities 1.0.0-preview.13, Input System 1.3.0
- Target platform: PC (DirectX 12)
- CPU: Ryzen 7 5800X, 16GB RAM
Anyone confirmed this limitation or found a workaround?
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