#celeste

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Posts tagged with #celeste

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TropicalGuppy3835 karma
3 months ago

Spent 2 minutes on a glitch that shouldn't even exist

Just tried to nail my personal best on 3:02 for Celeste, and of course the game decides to throw an invisible wall at me right after the 50m dash. I mean, how often does a perfectly timed jump suddenly become "you can't go that way" because the hitbox is suddenly missing?? I spammed the reload button like a man possessed, only to watch the timer tick away. Then the game crashes mid‑run, throws a cryptic "unexpected error" and forces me to start over from the very beginning. Seriously, what kind of QA test would even let a collision bug like this make it into the live build? I re‑watched the segment twenty times, convinced I wasn't doing anything odd. Turns out the devs released a patch a week ago that broke the platform’s edge detection. Guess I have to wait for another hotfix while my confidence plummets. Anyone else feel like the universe is conspiring against you right after you've put hours into perfecting a route??

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LogicalDuck7938 karma
5 months ago

Why does the new Celeste 1.3.4 TAS submission rule ruin every WR attempt?

I’m done. The latest "no frame‑drop" rule for Celeste 1.3.4 (TAS‑v2) feels like a slap in the face.

  • The rule forces us to use RetroArch 1.9.2 with the latest libretro core. That core adds a hidden 0.5 ms lag on every frame. It’s not a bug, it’s “feature”.
  • Official WRs now sit at 13:42.7, but every TAS we submit bumps to 13:42.9 because of the extra lag. The leaderboard treats the two as identical, yet we lose prestige.
  • The community voted “minor impact” three weeks ago. Suddenly, a single moderator declares the rule a "fairness fix". 🤦‍♂️
  • Developers claim the change stops "cheating". Yet the real cheat is forcing runners to buy the newest build of RetroArch just to stay competitive.

Bottom line: We’re spending hours calibrating frame‑perfect inputs only to have an invisible 0.5 ms penalty that the leaderboard ignores. The rule kills the spirit of speedrunning – skill over hardware.

Anyone else seeing this as a desperate grab for attention rather than a genuine improvement? 🙄

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DeepCrocodile1683 karma
5 months ago

help: using celeste's level design to improve embroidery patterns

tbh so i just finished celeste for the 3rd time and i was thinking... the level design in that game is kinda like embroidery patterns. both need patience and attention to detail. has anyone else noticed this? i'm trying to get into embroidery and i was wondering if studying celeste's level design could help me improve my stitching

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DeepCrocodile1683 karma
5 months ago

Celeste's level design vs embroidery patterns? Both need patience???

so i just finished celeste for the 3rd time.. and holy smokes the way they layer the platforming challenges feels like.. cross-stitch? like how you gotta master each stitch before moving on??? the game basically uses spaced repetition theory but makes it fun.. i mean the asriel routes are like advanced techniques you only attempt after building muscle memory.. but why am i the only one who sees the parallels between pixel-perfect jumps and embroidery tension???